Add node damage
Implement damage if the player is inside a node
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@ -4,7 +4,8 @@ minetest.register_node("pangeos:dirt_with_grass", {
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tiles = {"pangeos_grass.png", "pangeos_dirt.png", "pangeos_dirt.png^pangeos_grass_side.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1,oddly_breakable_by_hand=1},
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drop = "pangeos:dirt"
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drop = "pangeos:dirt",
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damage_per_second = 1,
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})
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minetest.register_node("pangeos:dirt", {
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@ -12,6 +13,7 @@ minetest.register_node("pangeos:dirt", {
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tiles = {"pangeos_dirt.png"},
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is_ground_content = true,
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groups = {crumbly=3,soil=1},
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damage_per_second = 1,
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})
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minetest.register_node("pangeos:sand", {
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@ -19,6 +21,7 @@ minetest.register_node("pangeos:sand", {
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tiles = {"pangeos_sand.png"},
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1},
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damage_per_second = 1,
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})
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minetest.register_node("pangeos:stone", {
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@ -26,4 +29,5 @@ minetest.register_node("pangeos:stone", {
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tiles = {"pangeos_stone.png"},
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is_ground_content = true,
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groups = {cracky=3},
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})
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damage_per_second = 1,
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})
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