Move liquids to own lua file
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2
init.lua
2
init.lua
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@ -6,7 +6,7 @@ local path = minetest.get_modpath("pangeos")
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-- Load files
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dofile(path.."/biomes.lua")
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dofile(path.."/nodes.lua")
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dofile(path.."/liquids.lua")
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-- Register essential aliases
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minetest.register_alias("mapgen_stone", "pangeos:stone")
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@ -0,0 +1,294 @@
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--
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-- Liquids (water, river water, lava) were nearly copied from default game with slight modifications
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--
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minetest.register_node("pangeos:water_source", {
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drawtype = "liquid",
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paramtype = "light",
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tiles = {
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{
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name = "pangeos_water_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name = "pangeos_water_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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backface_culling = false,
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},
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},
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--
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-- Behaviour
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--
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walkable = false, -- The player can't walk on the water and falls through
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pointable = false, -- The player can't highlight the water
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diggable = false, -- The player can't dig the water
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buildable_to = true, -- Nodes can replace the water
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use_texture_alpha = false,
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alpha = 191, -- The water is transparent
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--
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-- Liquid properties
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--
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "pangeos:water_flowing",
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liquid_alternative_source = "pangeos:water_source",
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liquid_viscosity = 1,
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liquid_range = 8,
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post_effect_color = {a=64, r=100, g=100, b=200},
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-- ^ color of screen when the player is submerged
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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})
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minetest.register_node("pangeos:water_flowing", {
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description = "Flowing Water",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"pangeos_water.png"},
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special_tiles = {
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{
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name = "pangeos_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "pangeos_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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alpha = 191,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "pangeos:water_flowing",
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liquid_alternative_source = "pangeos:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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--s = pangeos.node_sound_water_pangeoss(),
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})
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minetest.register_node("pangeos:river_water_source", {
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description = "River Water Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "pangeos_river_water_source_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "pangeos_river_water_source_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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alpha = 191,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "pangeos:river_water_flowing",
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liquid_alternative_source = "pangeos:river_water_source",
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liquid_viscosity = 1,
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-- Not renewable to avoid horizontal spread of water sources in sloping
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-- rivers that can cause water to overflow riverbanks and cause floods.
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-- River water source is instead made renewable by the 'force renew'
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-- option used in the 'bucket' mod by the river water bucket.
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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--sounds = pangeos.node_sound_water_pangeoss(),
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})
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minetest.register_node("pangeos:river_water_flowing", {
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description = "Flowing River Water",
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drawtype = "flowingliquid",
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tiles = {"pangeos_river_water.png"},
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special_tiles = {
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{
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name = "pangeos_river_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "pangeos_river_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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alpha = 191,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "pangeos:river_water_flowing",
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liquid_alternative_source = "pangeos:river_water_source",
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liquid_viscosity = 1,
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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--sounds = pangeos.node_sound_water_pangeoss(),
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})
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minetest.register_node("pangeos:lava_source", {
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description = "Lava Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "pangeos_lava_source_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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{
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name = "pangeos_lava_source_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.0,
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},
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},
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},
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paramtype = "light",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "pangeos:lava_flowing",
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liquid_alternative_source = "pangeos:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1},
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})
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minetest.register_node("pangeos:lava_flowing", {
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description = "Flowing Lava",
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drawtype = "flowingliquid",
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tiles = {"pangeos_lava.png"},
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special_tiles = {
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{
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name = "pangeos_lava_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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{
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name = "pangeos_lava_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 3.3,
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},
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = 14,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "pangeos:lava_flowing",
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liquid_alternative_source = "pangeos:lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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groups = {lava = 3, liquid = 2, igniter = 1,
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not_in_creative_inventory = 1},
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})
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294
nodes.lua
294
nodes.lua
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@ -1,294 +0,0 @@
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--
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-- Liquids (water, river water, lava) were nearly copied from default game with slight modifications
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--
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minetest.register_node("pangeos:water_source", {
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drawtype = "liquid",
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paramtype = "light",
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tiles = {
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{
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name = "pangeos_water_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name = "pangeos_water_source_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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backface_culling = false,
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},
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},
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--
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-- Behaviour
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--
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walkable = false, -- The player can't walk on the water and falls through
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pointable = false, -- The player can't highlight the water
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diggable = false, -- The player can't dig the water
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buildable_to = true, -- Nodes can replace the water
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use_texture_alpha = false,
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alpha = 191, -- The water is transparent
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--
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-- Liquid properties
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--
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "pangeos:water_flowing",
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liquid_alternative_source = "pangeos:water_source",
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liquid_viscosity = 1,
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liquid_range = 8,
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post_effect_color = {a=64, r=100, g=100, b=200},
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-- ^ color of screen when the player is submerged
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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})
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minetest.register_node("pangeos:water_flowing", {
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description = "Flowing Water",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"pangeos_water.png"},
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special_tiles = {
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{
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name = "pangeos_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "pangeos_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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alpha = 191,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "pangeos:water_flowing",
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liquid_alternative_source = "pangeos:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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--s = pangeos.node_sound_water_pangeoss(),
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})
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minetest.register_node("pangeos:river_water_source", {
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description = "River Water Source",
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drawtype = "liquid",
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tiles = {
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{
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name = "pangeos_river_water_source_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "pangeos_river_water_source_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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alpha = 191,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "pangeos:river_water_flowing",
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liquid_alternative_source = "pangeos:river_water_source",
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liquid_viscosity = 1,
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-- Not renewable to avoid horizontal spread of water sources in sloping
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-- rivers that can cause water to overflow riverbanks and cause floods.
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-- River water source is instead made renewable by the 'force renew'
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-- option used in the 'bucket' mod by the river water bucket.
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liquid_renewable = false,
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liquid_range = 2,
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post_effect_color = {a = 103, r = 30, g = 76, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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--sounds = pangeos.node_sound_water_pangeoss(),
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})
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minetest.register_node("pangeos:river_water_flowing", {
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description = "Flowing River Water",
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drawtype = "flowingliquid",
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tiles = {"pangeos_river_water.png"},
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special_tiles = {
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{
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name = "pangeos_river_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "pangeos_river_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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alpha = 191,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "pangeos:river_water_flowing",
|
||||
liquid_alternative_source = "pangeos:river_water_source",
|
||||
liquid_viscosity = 1,
|
||||
liquid_renewable = false,
|
||||
liquid_range = 2,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
|
||||
cools_lava = 1},
|
||||
--sounds = pangeos.node_sound_water_pangeoss(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("pangeos:lava_source", {
|
||||
description = "Lava Source",
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "pangeos_lava_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "pangeos_lava_source_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = 14,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "pangeos:lava_flowing",
|
||||
liquid_alternative_source = "pangeos:lava_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
||||
groups = {lava = 3, liquid = 2, igniter = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("pangeos:lava_flowing", {
|
||||
description = "Flowing Lava",
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"pangeos_lava.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "pangeos_lava_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "pangeos_lava_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
light_source = 14,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "pangeos:lava_flowing",
|
||||
liquid_alternative_source = "pangeos:lava_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
||||
groups = {lava = 3, liquid = 2, igniter = 1,
|
||||
not_in_creative_inventory = 1},
|
||||
})
|
Loading…
Reference in New Issue